Post by Rawkking on Aug 3, 2011 23:57:43 GMT -5
OP:
We, the Phalla Tribe, have lived here for centuries. With our tradition and magic we've achieved harmony with the living and dead for years, drawing upon the guidance of their ancestors to create a peaceful society, rigid and steadfast in our ways. Guided by the wisdom of our ancestors, the tribe shall remain as prosperous as it is forever.
Except suddenly, newcomers have arrived: foreign scholars claiming ancestry from a distant land. At first we greeted them openly, but relations went sour when we discovered them tampering with the megaliths used to commune with the dead. I took up my spear and we confronted them for their crimes. Their response was horrific conjuring lightning from the sky, incinerating dozens of us. Only myself and a few warriors from that warband managed to limp back to camp to tell the tale.
All the tribal shaman rose and joined the warriors in preparing for battle for the first time in over a century, ready to command their spiritual magic to counter this new threat's own abilities. We were shocked when the hunters of the tribe reported that there was no sign of any large group living in any of the caves, or any sign of another camp nearby. Turning to our ancestors, it was revealed to us that the threat now resided in the village itself: somehow the foreign scholars had managed to infiltrate the tribe of phalla. But we were not afraid.
Our ancestors shall watch over us. They have seen the generations of the village of phalla rise and fall throughout the ages. They will guide us to determine who didn't belong, who had never belonged in the first place, no matter what foul magic these scholars may be using.
--------------------------------------------------------------------------------
Welcome to Post-Phallaism!
This is a main phalla, I recommend you go here if you are not familiar with what a phalla is. All standard rules listed on that page apply to this game, IE no screencaps, no adding players to conversations (start a new conversation if you want to add people to a PM chain), only one ghost pos...on second thought, that rule may or may not be different for you in this game.
Basically, this game arose when I was killed early (as is wont to happen) several games ago, and thought "What if I could do just one more thing to affect the game?" and expanded it to "What if everyone could do just one more thing to affect the game?" and well...things just took shape from there.
The main gimmick of this game is that every single player in it will have a "spirit ability".
Or simply, an ability that can only be used after that player is no longer alive. These will take various forms, from limited use circumvention of the standard ghost posting rules to more interesting powers.
I stress that standard ghost posting rules still apply unless your power explicitly allows you circumvent part of it, and if you can circumvent part of it you can ONLY circumvent that part of it. At default, dead players can't talk to other dead players or other living players about the game, and living players can only converse among themselves or post in the public game thread which the dead are still allowed to view. Unless otherwise stated you may only post a "goodbye" post once in thread which cannot discuss the game at large and especially not who you think is evil or whatever, etc. etc.
Win Conditions
This game uses the standard mafia vs. village format. A sample village role PM will be posted here at or before game start.
Mechanics
This is a hidden mechanics game. You're welcome to ask questions regardless, just don't expect information to be forthcoming~
Inactivity
Failure to vote and post at least twice in thread will result in a player's first inactivity warning and their role being spirit marked. Clarification denied on what this actually means, save that it doesn't sound like something you want. Doing so a second time will result in the player either being replaced by a reserve or removed from the game. The force known as Inactivus slowly erodes a being's sense of self until they remember nothing of what they once were, and as such a player who is removed from the game by inactivity may not use their spirit ability.
Voting
To vote for a player, type their name in bold red[/color]. Though not required to change your vote, retractions may be made in limegreen[/color]
Clarifications
--------------------------------------------------------------------------------
To sign up, !sign up in limegreen in this thread[/color]. This is a game for either 40, 50, or 60 players, depending on the numbers we get.
Player List:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
40.
Post-Phallaism
[/size]Phalla After Death
A Rawkking Goodguy Production
Cohosted by Pigeonking
Cohosted by Pigeonking
We, the Phalla Tribe, have lived here for centuries. With our tradition and magic we've achieved harmony with the living and dead for years, drawing upon the guidance of their ancestors to create a peaceful society, rigid and steadfast in our ways. Guided by the wisdom of our ancestors, the tribe shall remain as prosperous as it is forever.
Except suddenly, newcomers have arrived: foreign scholars claiming ancestry from a distant land. At first we greeted them openly, but relations went sour when we discovered them tampering with the megaliths used to commune with the dead. I took up my spear and we confronted them for their crimes. Their response was horrific conjuring lightning from the sky, incinerating dozens of us. Only myself and a few warriors from that warband managed to limp back to camp to tell the tale.
All the tribal shaman rose and joined the warriors in preparing for battle for the first time in over a century, ready to command their spiritual magic to counter this new threat's own abilities. We were shocked when the hunters of the tribe reported that there was no sign of any large group living in any of the caves, or any sign of another camp nearby. Turning to our ancestors, it was revealed to us that the threat now resided in the village itself: somehow the foreign scholars had managed to infiltrate the tribe of phalla. But we were not afraid.
Our ancestors shall watch over us. They have seen the generations of the village of phalla rise and fall throughout the ages. They will guide us to determine who didn't belong, who had never belonged in the first place, no matter what foul magic these scholars may be using.
--------------------------------------------------------------------------------
Welcome to Post-Phallaism!
This is a main phalla, I recommend you go here if you are not familiar with what a phalla is. All standard rules listed on that page apply to this game, IE no screencaps, no adding players to conversations (start a new conversation if you want to add people to a PM chain), only one ghost pos...on second thought, that rule may or may not be different for you in this game.
Basically, this game arose when I was killed early (as is wont to happen) several games ago, and thought "What if I could do just one more thing to affect the game?" and expanded it to "What if everyone could do just one more thing to affect the game?" and well...things just took shape from there.
The main gimmick of this game is that every single player in it will have a "spirit ability".
Or simply, an ability that can only be used after that player is no longer alive. These will take various forms, from limited use circumvention of the standard ghost posting rules to more interesting powers.
I stress that standard ghost posting rules still apply unless your power explicitly allows you circumvent part of it, and if you can circumvent part of it you can ONLY circumvent that part of it. At default, dead players can't talk to other dead players or other living players about the game, and living players can only converse among themselves or post in the public game thread which the dead are still allowed to view. Unless otherwise stated you may only post a "goodbye" post once in thread which cannot discuss the game at large and especially not who you think is evil or whatever, etc. etc.
Win Conditions
This game uses the standard mafia vs. village format. A sample village role PM will be posted here at or before game start.
Mechanics
This is a hidden mechanics game. You're welcome to ask questions regardless, just don't expect information to be forthcoming~
Inactivity
Failure to vote and post at least twice in thread will result in a player's first inactivity warning and their role being spirit marked. Clarification denied on what this actually means, save that it doesn't sound like something you want. Doing so a second time will result in the player either being replaced by a reserve or removed from the game. The force known as Inactivus slowly erodes a being's sense of self until they remember nothing of what they once were, and as such a player who is removed from the game by inactivity may not use their spirit ability.
Voting
To vote for a player, type their name in bold red[/color]. Though not required to change your vote, retractions may be made in limegreen[/color]
Clarifications
--------------------------------------------------------------------------------
To sign up, !sign up in limegreen in this thread[/color]. This is a game for either 40, 50, or 60 players, depending on the numbers we get.
Player List:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
40.