[/color]
You used to be a normal member in the tribe of phalla, but then something snapped. Maybe you just couldn’t fit in. Maybe you had to give up your dreams. Maybe you worked yourself to exhaustion. Maybe too many sessions with the peace pipe left you unhinged.
Or…ok, who are we kidding. Whatever problems you had before, they were nothing compared to the strange book you found in a deserted tomb. It drained you of all your humanity, and now all that you want is to destroy.
To do that, you need to die. Preferably while infused with as many angry emotions as possible. Then you can enact the next phase of your plan.
While alive, you have no abilities.
Spirit Ability: However, while dead you will gain the ability to kill one spirit marked player per day. If the person you select isn’t spirit marked, the attack will fail and they will be spirit marked that night.
If you die to the vote, you will be able to target twice as many people with your spirit ability every night. This boost will last for the entire game.Victory Condition: Die, then cause
Armageddon before another game-ending win condition is met. More information will be provided when you accomplish the former.[/quote]
[/color]
A hermit, you live by yourself in a shack a good way’s away from the village, offering your services to those willing to accept them.
Mostly these services involve using drugs. Lots and
lots of drugs. Good times.
However, you can’t say they haven’t affected you. Lately you’ve felt a
tug[/color] from some other soul out there. At times it worries you. The drugs help with these worries.
Ability: Once per day you may examine someone’s connection to the spirit world, determining if they have been spirit marked.
Spirit Ability:
Victory Condition: Survive till the end of the game.
If you die, you will be unable to resist the tug. In death, you will receive a
new goal.[/color][/quote]
(Spirit ability: Once per day, spirit mark two players or kill one spirit marked player.)
[/color]
A long time ago the angels and demons made a pact, a binding agreement to not take sides in conflicts of the world of mortals. Magically bound by this agreement you cannot officially pick a side in the conflict between the Village of Phalla and the interlopers from the Mage Guild of Wangshire.
Naturally, that doesn’t prevent you from killing for fun. In the chaos that’s sure to erupt, it’ll be almost impossible to stop you! And if you end up accidentally helping one side or the other, so what? It happens.
However, in the spiritual nexus of this battlefield you have felt
another presence[/color], calling to you… its strength is such that it can intimidate even a demon.
Ability: Once per night you will use a physical kill on one living player of your choice.
Restriction: You crave destruction, it's in your nature. You MUST attempt to kill someone every night. If you do not submit an order a random target will be selected.
Spirit Ability:
Victory Condition: Survive till the end of the game.
You can barely resist that presence on the battlefield as it is. If you die it will consume you, and you will receive a
new goal[/color].[/quote]
(Spirit ability: Manifest and slay one player with a physical attack).
[/color]
A long time ago the angels and demons made a pact, a binding agreement to not take sides in conflicts of the world of mortals. Magically bound by this agreement you cannot officially pick a side in the conflict between the Village of Phalla and the interlopers from the Mage Guild of Wangshire.
You fully intend to honor this agreement, even if the magic involved would force you otherwise. What concerns you is evidence that this turmoil could be hiding a
darker threat[/color] which could threaten the entire world.
You and your partner have been dispatched by your master to this part of the world to locate and prevent the
apocalypse[/color]…if it is even present here.
The angels are <name1>, and <name2>.
Abilities:
Once per night, <name1> may bless someone with holy water.
Once per night, <name2> may talk to someone and gain a glimpse of their deepest desires.
Victory Condition: Prevent the
apocalypse[/color] at all costs.[/quote]
(the weird smilies are from three question marks, their spirit abilities are hidden. Will have to test to make sure they don't show up on the PA forums.)