Post by Rawkking on Jun 7, 2011 22:14:30 GMT -5
Early Draft of Roles
Post-Phallaism
Ideas:
Village: Shamanism?
Spirit Hunter: Mark 1 target/turn while alive, kill 1 marked target/turn while dead.
Spirit Warrior: Kill 1 target/turn while alive. Spirit mark 1 target while dead.
Spirit Guardian: Protect 1 target/turn from spirit attacks while alive, one limited use protection from living attacks while dead.
Spirit Protector: Protect 1 target/turn from living attacks while alive, one limited use protection from spirit attacks while dead.
Spirit Sage: Learn the spirit ability of one player/turn. Spirit ability?
Spirit Seer: Learn the alignment of one player/turn (blech) Spirit Ability?
Spirit Adept: Shenanigans spirit vote while dead once/game.
Spirit Shaman: One limited word ghost poast per game while dead.
Spirit Walker: Limited word host-PM communication once per day while alive, once per game spirit roleblock while dead.
Masons….or no village masons?
Mafia : Necromancy? Can freely communicate with their dead teammates.
Two mafia kills(ayup)
Necromantic Adept: See Spirit Adept maybe modify to flat 2 votes.
Necromantic Sage: see spirit sage
Demon: Neutral triggerhappy vig while alive, serial killer aligned while dead. White wizards are enemies.
Serial Killer, combo village idiot/SK
Spirit marks 2 targets/day while alive, kills either 2 spirit marked targets or one target a day while dead
(too powerful?) Gains a 1/game free kill if eliminated by the vote (too powerful?)
Neutral insane spirit doctor, combo survival neutral/SK Aid
“Survival Neutrals” Angels: Prevent serial killer faction from winning. Two masoned angels. One has a 1/turn corpse seer, one has +1 vote and an ability that unlocks when the main serial killer dies (1/game spirit roleblock). Spirit ability is free communication with their mason partner even after death.
SPIRIT MARKS: Tags that allow the dead to more easily influence the living. Currently I only have kills requiring spirit marks..hm.
Ideas:
Village: Shamanism?
Spirit Hunter: Mark 1 target/turn while alive, kill 1 marked target/turn while dead.
Spirit Warrior: Kill 1 target/turn while alive. Spirit mark 1 target while dead.
Spirit Guardian: Protect 1 target/turn from spirit attacks while alive, one limited use protection from living attacks while dead.
Spirit Protector: Protect 1 target/turn from living attacks while alive, one limited use protection from spirit attacks while dead.
Spirit Sage: Learn the spirit ability of one player/turn. Spirit ability?
Spirit Seer: Learn the alignment of one player/turn (blech) Spirit Ability?
Spirit Adept: Shenanigans spirit vote while dead once/game.
Spirit Shaman: One limited word ghost poast per game while dead.
Spirit Walker: Limited word host-PM communication once per day while alive, once per game spirit roleblock while dead.
Masons….or no village masons?
Mafia : Necromancy? Can freely communicate with their dead teammates.
Two mafia kills(ayup)
Necromantic Adept: See Spirit Adept maybe modify to flat 2 votes.
Necromantic Sage: see spirit sage
Demon: Neutral triggerhappy vig while alive, serial killer aligned while dead. White wizards are enemies.
Serial Killer, combo village idiot/SK
Spirit marks 2 targets/day while alive, kills either 2 spirit marked targets or one target a day while dead
(too powerful?) Gains a 1/game free kill if eliminated by the vote (too powerful?)
Neutral insane spirit doctor, combo survival neutral/SK Aid
“Survival Neutrals” Angels: Prevent serial killer faction from winning. Two masoned angels. One has a 1/turn corpse seer, one has +1 vote and an ability that unlocks when the main serial killer dies (1/game spirit roleblock). Spirit ability is free communication with their mason partner even after death.
SPIRIT MARKS: Tags that allow the dead to more easily influence the living. Currently I only have kills requiring spirit marks..hm.